Game Think 2.0


Update: For a full account of the event, please see our Storify. There is also a YouTube playlist comprising videos of all the talks and a write-up on Gamasutra.

Building on the original event in 2015, Game Think 2.0 is a half day mini-conference that will provide students, researchers, and games industry practitioners with an opportunity to share their current video game-related research and development interests in a fun, informal way.

This year, we are delighted to welcome renowned game theorist (and occasional game developer) Jesper Juul as our headline speaker. Jesper is currently Associate Professor at The Royal Danish Academy of Fine Arts and Visiting Associate Professor at Comparative Media Studies/Writing, MIT. He is the author of The Art of Failure: An Essay on the Pain of Playing Video Games(MIT Press, 2013) and Half-Real: Video Games between Real Rules and Fictional Worlds (MIT Press, 2005) and has published extensively on topics relating to game design and theory.

Confirmed speakers include:

  • Colin Macdonald (Channel 4) – Common Traits of Successful Games
  • Carina Assunção (University of Edinburgh) – Female professional gamers in e-sports
  • Brian Baglow (Scottish Games Network) – How Not To Make A Game
  • Emilie Reed (University of Abertay) – Investigating the History of Videogame Exhibitions
  • Jaime Cross (Blazing Griffin) – Game Audio and Pop Culture
  • Dr Steve Greer (University of Glasgow) – Whatever happened to Billie Lurk? Queer diversity in mainstream gaming
  • Mona Bozdog (Abertay University, The Royal Conservatoire of Scotland and The National Theatre of Scotland) – Exploring physical and virtual islands: Inchcolm Project
  • Andrew Reid (Glasgow Caledonian University) – Project:Filter and the Game and Experiment Model
  • Dr Sandy Louchart (Glasgow School of Art) – Playful Storytelling: Playing with stories in games
  • Nia Wearn (Staffordshire University) – Keeping a happy balance: a snapshot of industry and academia in the Midlands
  • Dr Lynn Whittaker (University of Glasgow) – Problems in regulating children’s in-app purchasing
  • Malath Abbas (Biome Collective) – Killbox Postmortem

Download the full programme here.

The event will take the form of a series of short ten-minute talks with an additional five minutes for discussion following each talk. The topic may be anything related to video games or play and may be used to showcase work-in-progress or current research work. We encourage ideas and playfulness, and Game Think is an opportunity to bring together the many different aspects and perspectives that currently exist across industry and academia. The mini-conference will be followed by informal drinks and networking is actively encouraged.

A limited number of modest travel bursaries are available to support UK-based postgraduate students (with priority given to students presenting work) – please contact for details. Funds are also available to support follow-up meetings between attendees from industry and academia, with a view to developing future collaborations.

Game Think 2.0 is supported by ESRC Impact Acceleration funding.