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Never Alone: Developer Interview

Published on: Author: Matt Leave a comment

Following our enlightening Never Alone play session, I was fortunate enough to be able to interview Grant Roberts, Lead Game Designer on the atmospheric puzzle platformer, to get the developers’ perspective on the importance of communication in the game. Did you, as the designers of the game, set out to communicate with the player? If… Continue reading

Portal 2

Published on: Author: Matt Leave a comment

Valve’s much-loved Portal 2 was, perhaps, one of the more obvious commercial games to play as part of a project that looks at communication and collaboration skills, as it features a particularly robust and inventive cooperative mode. From a practical point of view, it is also worth noting that the cooperative portion of the game… Continue reading

A Journey for two

Published on: Author: Carmen 1 Comment

There are many things to be said about Journey, and they are all good things. Starting with the absolutely gorgeous scenery and its interplay with the atmospheric musical score, continuing with the inexplicit story line which requires a bit of imagination to fill in the gaps, and finishing up with the rather few instructions the… Continue reading

Investigating Gone Home

Published on: Author: LorraineM Leave a comment

Gone Home is a game I had no prior experience of, but after hearing much about it, was pleased to have the opportunity to play. My entry into the game made me wonder if this was a horror story in the making due to the atmospheric storm and flickering lights within a seemingly empty house.… Continue reading

Gone Home: Developer Interview

Published on: Author: Matt Leave a comment

I was delighted to be able to interview Karla Zimonja from Fullbright about the studio’s unique “story exploration video game”, Gone Home, which we looked at as part of the Games for Communication project. I begin by asking if the designers of the game had set out to communicate with the player: “I would say… Continue reading

Never Alone

Published on: Author: Matt 2 Comments

Never Alone (Kisima Ingitchuna) is a BAFTA award-winning game created by Upper One Games in collaboration with Alaskan Native storytellers and elders. The game draws heavily on the traditional lore of the Iñupiat people and is intended as the first in a series of “world games” that the developer hopes will “draw fully upon the… Continue reading

Gone Home

Published on: Author: Matt 1 Comment

The Fullbright Company’s Gone Home was, perhaps, always going to divide opinion amongst our group of volunteers. Generally very well received – it currently boasts a Metacritic rating of 86 – Gone Home has irked some who feel it challenges their personal definition of what a video game is*. Our group certainly included a small… Continue reading

The Walking Dead

Published on: Author: Matt 1 Comment

Our student volunteers were this week asked to play the first episode of Telltale’s critically-acclaimed The Walking Dead game. An adaptation of the comic book by Robert Kirkman, Tony Moore and Charlie Adlard, The Walking Dead is a narrative-driven game that asks the player to decide how to respond to a series of character interactions… Continue reading

Can Zombies teach us about ethics?

Published on: Author: LorraineM Leave a comment

In week two of the Games for communication project, we played The Walking Dead from Telltale Games. The game is apparently based on the comic book series rather than the TV series of the same name, and presumably why the appearance of the game reflects the comic book aesthetic. I am aware the game has… Continue reading

Minecraft

Published on: Author: Matt 5 Comments

This week, we ran the first of our Games for Communication gaming sessions, playing Minecraft on PlayStation 3 (one of the versions developed in Scotland by 4J Studios). Our student volunteers were split up into pairs with a mixture of previous Minecraft experience in each pair e.g. one coupling comprised a highly experienced player and… Continue reading